The second-hardest radio to unlock seems to be unreleated to Jeremiah - but it reveals his greatest secret. Originally posted by BiggerJ:The radios tell the story of Jeremiah, and hide a big secret in plain sight. This is it? Is there any other connections I missed? This leads us to the another game in Steam with it's own hints. After that we've got a dialog between Carla and Lionel. Here we eventually gain acces to the locket and message in the bottle. Shrewd in SWK games.ĮRROR and other achievements (like ) do not give any info.Īfter that we go to the achievement-free territory, including using intentional bugs of the game, modifying files and other fun stuff. Īgain, gives us more info about 'the hex'.Ĥ. Here from the radio we can get more info about the 'hex' and actually use a broken portal to the SWK2 with the statue of FPP. Hunting for achievements and secrets leads us to: In the last section of the game we've got a subplot about Lionel, Carla and Sado We've got regular game flow, from the first chapter to the end titles. Sorry for another topic about the story, but I cannot piece all of the game's content together.ġ.
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